An interview with Rob Goodin, creator of the “Kurdles” Graphic novel by Fantagraphics

Rob Goodin, Cartoonist and animation artist talks about his new graphic novel “The Kurdles” published by Fantagraphics with Society of Illustrators Los Angeles, board member Santosh Oommen. Rob lets us in on his process and the long arduous road to making his first graphic novel. Rob is also signing his new book “The Kurdles” at Pop Secret Gallery on Saturday June 13. For more information click here



SILA Podcast #8 An Interview with Poe Tan, A Journey to becoming an independent artist!

An interview with Poe Tan, great artist, teacher, and now entrepreneur. Poe has work in animation for more than 15 years.

He has worked for Walt Disney Animation Studios, Warner Brothers Animation , Cartoon Network, Nickelodeon, Fox Animation, Sony, and many others. He has done designs for hit shows Ben10, Rugrats the Movie, Johnny Bravo, He Man Masters of the Universe and many more. Areas of expertise include background design both relating to animation and game design. Poe has received his MFA in 2014 from Academy of Art and has been teaching at many famous art institutes including Art Center since 2000.  Hear  him about his journey from his home country of Malaysia, to one of the animation capitals of the world. Hope you take a listen.

Poe is  also teaching Entertainment Design at Society of Illustrators Los Angeles new home in Eagle Rock,Ca.  For more information click here.

To check out Kommercial Wurkz, Poe’s new venture click here.


How to Storyboard the Rise of the Planet of the Apes!

Warren Drummond, veteran live action storyboard artist did some storyboards for Rise of the Planet of the Apes. Here’s some of them. And now he’ll be back to doing storyboards on the finale of Agents of Shield.

Check out an interview he did recently with Society of Illustrators of Los Angeles.

And now he’s teaching a workshop on Breaking into Live Action Storyboarding. on March 28th at the new Pop Secret Gallery/Sila in Los Angeles. Click here.






See more Rise of the Planet of the Ape boards here.


Creativity and Process in Storyboarding-An Interview with Peter Paul

Peter Paul, Storyboard artist at Dreamworks TV animation, talks about his start in animation, his process, creativity and breaking into animation.


He’s also teaching Storyboarding for Animation at SILA/Pop Secret in Los Angeles.


Storyboarding Panel Video Part II- Society of Illustrators Los Angeles-Breaking In

Finally, Part II is online of the Storyboard Panel put on by Society of Illustrators last year.

How do you break into Feature animation, tv animation, commercial and live action. Watch part two and hear profressionals talk about their craft.

Don’t forget Peter Paul, veteran animation storyboard artist is teaching Storyboarding for Animation at SILA/Pop Secret in Los Angeles.

And Warren Drummond, veteran storyboard artist is teaching a seminar on live action storyboarding.


Storyboarding and Quick sketch classes

Great new classes from my friend and colleague Marion Eisenmann


Would you like to brush up your visual vocabulary and storytelling techniques, improve your drawing and compositional skill for the entertainment industry? Take Marion Eisenmann’s storyboarding course held at Art Center at Night.

When: Thursdays 7 – 10 pm
Course duration: 14 weeks (1/15/2015 – 4/16/2015)

To Register


Quick Sketch for Entertainment
Let’s go and sketch. Would you like to improve your quick sketching skill, learn how to draw from memory and be ready for any kind of sketching assignment? Come and join me to exciting off campus locations to sharpen your drawing skills.
When: Saturdays 9 am – 12 pm
Course duration: 7 weeks (1/17/2015 – 2/28/2015)
To Register
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Who is Marion Eisenmann?
In 2005 she joined the pre-production team of the feature film “Outlander,” where she collaborated with acclaimed storyboard and concept artists. This led her into the world of visual storytelling for independent films. In the summer of 2009, she started teaching storyboarding for a night class at the Art Center College of Design in Pasadena, California.Her work has appeared on , the website of the Los Angeles Times , and her clients includeParamount Studios , Toys “R” Us, Lancaster Group US LLC , Tom Ford , Victoria’s Secret Beauty . Her specialties are story-driven lifestyle illustration and character development and storyboards for commercial for film.

Perserverance, Phineas, and Ferb! How to Succeed In the Midst of Multiple Failures.

I had an opportunity to go on a Disney Studio TV tour last month with my students from AMVA (Advanced Media Vocational Academy) a school for students with disabilities put together by Actors for Autism. (Thanks to Alisa Wolf!) The tour was led by none other than Swampy Marsh, one of the creators of Phineas and Ferb. We had a chance to see the whole process of putting together a episode For Phineas and Ferb.

Creator of Phineas and Ferb

Swampy Marsh, Creator of Phineas and Ferb

From props (I had a great visit with my old friend Anthony Vukojevich, a veteran prop designer), storyboards, writing, color, backgrounds, and editing. It  was a great  seeing these demonstrations of how the show comes together with amazing character color work by Nancy Ulene, and  Art Director Jill Daniels showing us color scripts and the process of coloring  and creating backgrounds for the shows she worked on. Seeing how they actually script the show was enlightening, considering they do outlines and basic scripts, and let two storyboard artists do dialogue, writing as well as doing the storyboards. They finish editing the show on an Avid. And we got to see how the animatic goes to a finished product. Seeing a particular scene from start to finish was intriguing. Some of the storyboards were just stick figures, but they indicated the story ,action, and camera well enough to understand what was going on.  We got to see the “Tatooine song” from beginning to end which was a real treat. Swampy was one of the best  studio tour guides I’ve ever had, showing us around the entire studio and telling us “war stories” about putting together episodes and some of the wonderful people he got to meet, like Damon Lindelof (Co-creator and main writer of “Lost”) who was on a tour of the studio with his son whom Swampy met at that time. Swampy actually got him to write an episode for Phineas and Ferb!

For me the highlight of the tour was hearing how Phineas and Ferb got it to Disney TV. Hearing Swampy telling us how difficult it was to get the show greenlit for production was fascinating. Swampy and Dan came up with the idea in 1993, but the show only got picked up by Disney in 2005! They pitched it to over 100 studios in the US and UK,  yet it didn’t get picked up. It went into production several times  at Nickelodeon, Cartoon Network  and even was slated for fall of one year on Fox Kids. And then Fox Kids network was dumped. But Swampy and Dan stuck to their guns, and persevered through the years by continuing to pitch it.  Swampy said it was being more bullhead than actual perseverance. I believe its a bit of both.  You have to believe in your idea so much that in the midst of adversity, you stand tall , not letting anything knock you down. Swampy and Dan would go back to their jobs in animation, yet they never give up, they continued to pitch their project. Even when the project got picked up in 2005. They had an unorthodox way at the time of scripting Phineas and Ferb with a basic outline and then it was given to the board artists who do the dialogue and visual elements further pinning down the script.  The men at top did not like the approach, but Dan and Swampy stuck to their guns, even to the point that they thought that the show would be taken from them. But after several meetings, the executives granted them creative control to do the show as they pleased.  And now Phineas and Ferb has been on the air with 4 successful seasons and been in production since 2005, and have done a number of movies and specials like Phineas and Ferb across the 2nd dimension, an animated special  with the Avengers, and the  Star Wars Universe.

It was a fantastic opportunity to have my students see how Phineas and Ferb was being produced. I loved the opportunity to hear Swampy’s story of how he got Phineas and Ferb made and how he persevered over numerous defeats. It was a lesson for any creator who wants to produced a show or get a show on the air. Don’t every give up on your projects. Nurture and care for them. Stick to your voice and hone it until it stands out. Don’t let anyone change your idea. Perseverance and bull-headedness pays off eventually!  And most importantly you should always be showing and pitching your work. It was Swampy March, and Dan’s Povenmire’s philosphy but it was also Jim Henson’s philosophy. If you don’t get it out there, how is anyone going to know what you treasures you’ve created?

Enjoy this recent panel with the creators and voices of “Phineas and Ferb”


Santosh Oommen is writer, illustrator, and entrepreuner who loves the visual arts, and the written word. He can be reached by Twitter @santosh913



How to be A Storyboard Artist- Lessons learned from 4 veteran storyboard artists!

Society of Illustrators Los Angeles had a great panel a couple months ago with 4 storyboard artists, Anson Jew, Le Tang, Justin Ridge and Steven Ahn.  The first part of the video is now available. This covered quite a bit of topics, inspiration, process and advice to students about storyboards. The panelists have worked at Lucasfilm, Dreamworks, Nickelodeon, Cartoon Network, and a number of films and commercials. This was moderated by Marion Eisenmann, a storyboard artist in film and commercials and an instructor at Art Center College of Design.

Marion Eisenmann works as storyboard artist and has been teaching at ACN since 2009.

Her work has appeared on, the website of the Los Angeles Times, and her clients include Paramount Studios, Toys “R” Us,
Lancaster Group US LLC, Tom Ford, Victoria’s Secret Beauty and The South American Soccer Marketing.
Her specialties are story-driven lifestyle illustration and character development.

Here are two classes she is teaching at ACN (Art Center at Night) this Fall Term! To register click here



This course provides an introduction to the versatile field of storyboarding and is designed for students and professionals who wish to expand thier skills or seek to develop thier portfolios for entry into Art Center’s full-time degree program. Class discussions and demonstrations will cover different styles and techniques of sequential art used in live action, animation and commercial applications. Through a combination of in-class and homework assignments, this course will teach you the necessary mechanics of visual storytelling and help you develop an individual and industry-typical style. Special guest speakers will round out the classroom experience. Students may draw by hand or work in digital formats using Wacom boards and laptops. Note: access to Art Center’s computer facilities is not included. Please provide your own equipment and software if you wish to work digitally.

THURSDAY 07:00PM-10:00PM
SEP 08 – DEC 13
2 units / $830

Class regularly offered in Fall and Spring

Quick Sketch for Entertainment


A “quick sketch,” a sketch done quickly from live action, differs from the classroom sketch/gesture poses done from a model. The challenge of this class is to learn how to quickly capture on paper the impression of a one-time event or gesture, and to plainly depict the personality and actions of a subject. During the first class meeting you will learn to recognize and apply four basic shapes to your drawings, and examine anatomy (human and animal), balance and line of action. Subsequent class sessions are “hands on” and will be held off campus at locations where people gather-the zoo, local parks, shopping centers-where you will sharpen your sketching skills and learn to analyze your subject quickly.

(Section 1) SATURDAY 09:00AM-12:00PM
SEP 13 – OCT 25
Noncredit / $415

Class regularly offered in Fall and Spring



Unnatural Talent-Creating your Comic in a Digital Age- A Review

Jason Brubaker recently published  a book called “Unnatural Talent” about making a graphic novel that covers everything you need to create a graphic novel in todays digital age. Jason Brubaker created Remind which is composed of two graphic novels that he self published last year and has sold over 8,000 copies (which he printed using funds he raised from Kickstarter, over$125,000)


Lets get  into the review of  Unnatural Talent! unnatural-talent-creating-printing-selling-your-comic-in-jason-brubaker-paperback-cover-art

This book covers  the nuts and bolts of how to build your comic or graphic novel from start to finish. The first 1-2 chapters covers Jason’s story and a breakdown of what you want to do with your graphic novel.  In the book he gives you all the information you need to start, its just whether you’re going to grab that pen or stylus to start or both.  But then he steps on the accelerator and gives us a  look into his experience creating Remind, his webcomic  which later becomes a high quality printed graphic novel.  All of the things he mentioned in the first part are invaluable.   When I first started reading part I. I thought,  okay here it goes. Motivation..inspiration from the general ideas of doing your comics to the nitty gritty specifics. I thought I could skim over the readings in part I. But guess what?  I started to really dig in and read every word. There was something there that hit me. I had heard about Parkinson’s Law, (work expands so as to fill the time available for its completion)but the way Jason explained it in the context of comics and graphic novels made so much sense.


So after reading Jason motivating first part, reading the 2nd part has the title “Where do you go from there”? Publisher or Self Publish, the myths and truths of each one of these. Jason asks the tough questions and answers them. Will you get an advance with an publisher, will your publisher pay to market your book? There are also great sections on keeping books in print, turnaround time, contract negotiation and where the money goes.  His argument is convincing in terms of self-publishing, when you compare the pros and cons of being published by a corporation or choosing to self publish.

He’s also got a great section on agents and whether you need one or not, his experience with a good and bad agent as well as how you get one.  The book also covers practical aspects of making a graphic novel. Writing your script, character design, what tools you can use to help you finish your graphic novel, flatting, RGB oR CMYK, and DPI. And  oh, yes there is a section on outsourcing, when to use it and whether you want to use  it. I found the lettering section adequate ,but more helpful in terms of making your own fonts and how to go about producing your own font.   Helpful for the new guys, and refresher for others.

Getting your webcomic online can be tricky. Nowadays people are posting their comics on Facebook and Tumblr, but its still extremely important to have your own website. Unnatural Talent gives you some  insight on using WordPress, Comic Easel and some WordPress plugins Jason has found success with and ones you don’t want to be without when you get hit with a huge amount of traffic (WP Cache)


In the 50 ideas to grown your fanbase section, Unnatural Talent goes into how to build awareness of your content.  This is by far one of the most valuable parts of the book. If you think you have a great webcomic in terms of story and art and you don’t let the world know that you are there. How are people going read your content?  Who is your target market? Do you sell your content online or give it away for free?  What social networks do you use. One of the most helpful things he uses is a chart that I find invaluable. You can see part of it below.

Marketing audience


You’re going to have to read the book to see the completed chart, but it is quite useful in what techniques to use if you have no money or some money some content or no content, or if you have less then 500 visitors a  days. I found the subscribe section valuable, with information on Feedburner and how to get you audience to subscribe to you easily. Unnatural Talent covers the importance of using social networks, and give you explicit information on how to increase your Twitter followers. Joining forums is critical and he gives you a list of a forums that are thriving communities to promote your work. There are too many to list of the 50 that I like, some are common sense, but a lot are very specific and he gives concrete examples to each one. I find myself employing some of his techniques everyday as I get ready to launch my webcomic.


The next section is printing, and  also very helpful in terms of how Jason printed his graphic novel “Remind” Who do you collaborate with? Do you print it here or overseas?  How do you get started.? He goes into an elaborate section on using Indesign and talks about hiring the right designer.  He also covers quite a bit of information on Prepress, Proofing, ISBN numbers and Copyrights. The question is also raised about what printer you should you when printing your graphic novel and suggestions  about using POD and Offset printing are clarified. Again Jason gives you some of the names and websites of printers he’s worked with, so you have a good starting point.


When he goes over  copyrights, he goes over two things, Copyrights and the Internet, and Fan protected copyrights.  There is some real helpful information about protecting your image and how your fans can help you protect your work.

The  chapter called streams of income is really the most important, because really how do you make money with your online comic?  Advertising? Affiliate LInks. How much can you make from direct sales, and from various sources. Lots of good specific information here based on Jason’s experience with Remind.


His Kickstarter chapter goes into detail how he ran his campaigns. What kind of incentives he had, and what kind of stretch goals were the most effective?  What kind of promotion did he use to raise over 125,000 for the two  Kickstarters he ran?  He goes into international shipping and really helpful points on the time required to run a Kickstarter. Last but not least he goes into selling, selling and selling. What distribution channels do you use. What are the major distributors and what if you want to go with an Indie distributor, and other distributions channels. How do you deal with digital downloads, and who do you deal with.

There is a ton of useful information in this book that will help anyone get their webcomic seen and get brought into print It could help possibly make you money with your comic by making it into a graphic novel, and help you find multiple streams of income with your intellectual property or comic. This book is a complete guide for anyone deciding that they want to self publish their own comic. There are a ton of resources in the book. What’s particulary valuable is the last 2-3 pages  which list all Jason Brubakers resources. Everything on making comics, from lettering,anatomy, outsourcing, website creation, growing your fanbise websites,mailing lists, advertising , blogging information, journalists reviewers, printing companies in America, Canada and overseas and more.

I couldn’t have asked for a better book to use as a manual to prep my webcomic for release in the next year. Sure there are other books on the market, but none that really focus on todays climate in comics.   I hope I’ll be ready, after reading this book not once, but twice, maybe even thrice.  As a creator and an educator, I can say that this book will be a boon to anyone thinking of getting a graphic novel or online comic out there. I hope to have it by my side when I get my content done. Without good finished content, this book is rendered useless. So its off to my drawing board and my Wacom to finish my graphic novel!

Jason Brubaker is working on his 2nd graphic novel called Sithrah. You can read it here . If you’d like to be a patron of Sithrah and help fund it. Go here


Jason Brubaker will be speaking at Nucleus Gallery (Along with Ethan Nicolle,creator of AxeCop and Travis Hansen (The Bean) in Alhambra on Saturday March 1st from (1-5pm) about how he makes a living with webcomics and signing his book Unnatural Talent and his graphic novels 1 and 2.

You can sign up for it here

We’re also streaming it live here



How To Be An Entrepreneur Concept Artist with Khang Le.

Khang Le is an one of the amazing concept artist on entertainment field today. Several years ago I took a workshop at Concept Design Academy, and he showed us his process. He did some thumbnails, quick layouts,and pumped out an amazing scene in less then 3-4 hours. If it was a complicated scene that had 3 point perspective or high horizon, he would set it up in Maya and set up all the lights and he would render it out and do a paint-over in Photoshop. He shaves off hours of his time doing this process. But can any Larry, Moe, Dick or Harry do this?.. NO! Khang Le studied for years without 3d reference. He has a good understanding of the fundamentals, he also has a solid grasp of perspective and knows composition. He’s done work on movies,film and games. And know he started his own company, and they’ve produced a hit game called Hawken.

He’ll be speaking at Art Institute Inland Empire this Saturday, Feb 22, 2014 at 1pm on being a game company owner, and a concept artist as well as being a creative director. This is a free lecture! You just have to show up and enjoy the amazing work and lecture of Khang Le! Brought to you from the Brillante Media Group (Tom Brillante) This is over 5 years in the making. So come down and check out this great lecture!


Check out more of his work here!