Illustration.org San Diego Comic-Con Picks

Illustration.org Comic Con panels picks

So you have a plethora of panels to hit at this years San Diego Comic Con. Sure there are movie panels, and graphic novel authors and artists talking about their work. But what if you want to learn a particular art process., whether it be doing a cover for comics, sequential art making, painting, creativity, or color. We at Illustration.org have our picks in regards to how-to’s and art seminars. Take a look at our picks!

Thursday.

12:00-1:00 CBLDF Master Session 1: David Petersen— Mouse Guard is a triumph of world-building that couples a fiercely imaginative story with the illustrative mastery of its creator’s pen. Witness David Petersen’s singular approach to image making and learn how he creates his work at this CBLDF Master Session. The pieces created during this event will be available for bidding in Saturday’s CBLDF Benefit Auction! Room 30CDE

mouseguard

Mouseguard Cover Fall 1152

1:00-2:00 Comic-Con How-To: Advanced 3D/CG Comic Art Techniques with Brian Haberlin— Comic book creator, writer, penciller, inker, and colorist Brian Haberlin is the co-creator of Witchblade and other comic books and intellectual properties. He will demonstrate advanced 3D and computer graphics comic art techniques in this How-To session. Digital pioneer and guru to much of the graphic arts community, Haberlin is also the tutorial creator for international magazines such as 3DWorld, Imagine FX, and Photoshop User, and owner of Digitalarttutorials.com. Room 28DE
Brian Haberlin

2:30-5:00 Comic-Con How-To: Live Painting Demonstration with Lucio Parrillo— Award-winning Italian painter Lucio Parrillo is known for painting interior art and character designs for video games and role-playing games (Forgotten Realms, Eberron, Magic, Hecatomb, and others). Over the last 10 years he has illustrated trading cards for Magic the Gathering and World of Warcraft and done interior illustrations for Dungeons & Dragons books. His comic book work includes Incredible Hulk, Iron Man, Death’s Head, Siege, Thor, and What if? for Marvel, as well as many covers for Red Sonja, Vampirella, Warlord of Mars, The Expendables, and Project Superpowers for Dynamite and the graphic novels L’Empire Eternel, One Shot, and SKP. Room 28DE

5:00-6:00 Figure Drawing for Popular Media— Emilio Soltero, Ph.D. (Draw the Line, Figure It Out, John Buscema: A Life in Sketches), along with Alex Niño (Mulan, Marvel, DC) and Stephen Silver (Kim Possible, Clerks), presents a primer on drawing the figure for popular media, including drawing for comics and character design and a demonstration on figure drawing. There will be some cool giveaways and a chance to draw as well. Come ready to take notes and to draw. Room 30CDE

Friday

10:00-11:30 Comic-Con How-To: Live Figure Sculpting with Brandon and Jarrod Shiflett— The Shiflett Brothers — Brandon and Jarrod — started their professional sculpting careers with maquette work on the hit video game Oddworld: Abe’s Odysee, working alongside visionary video game creator Lorne Lanning. For Bowen Designs the brothers have sculpted statues of iconic Marvel characters such as The Juggernaut, The Incredible Hulk, Thanos, Spider-Man vs. Venom, The Rhino, Wolverine, and Black Panther. In 2010 the brothers released an instructional DVD with The Gnomon Workshop titled Fantasy Sculpting: The Dragon of Argos, and in 2011 they were honored to sit on the jury for the 18th edition of the acclaimed art book Spectrum: The Best in Contemporary Fantastic Art. Room 28DE

2:00-1:00 CBLDF Master Session 3: Jaime Hernandez— No one can touch Jaime Hernandez’s art as the gold standard for visual characterization in contemporary comics. Through a complex use of body language, facial acting, and the playful mix of exaggerated and realistic visuals, Hernandez’s characters come to life in a way that is instantly recognizable and wholly unique. Witness his singular approach to visual storytelling at this CBLDF Master Session. The pieces created during this event will be available for bidding in Saturday’s CBLDF Benefit Auction. Room 30CDE

1:00-2:00 Comic-Con How-To: Advanced Digital inking Techniques with Brian Haberlin— Learn how to digitally ink and take all your black-and-white artwork to the next level. Comics artist Brian Haberlin will delve into Photoshop’s treasure trove of features that not only enhance comic applications but make possible countless creative pen and ink opportunities rarely seen before. If you’re serious about your black-and-white artwork, this session is a must. Haberlin is the co-creator of Witchblade and other comic books and intellectual properties and the tutorial creator for international magazines such as 3DWorld, Imagine FX, and Photoshop User, and is owner of Digitalarttutorials.com. Room 28DE

1:00-2:00 CBLDF Master Session 4: Matthew Holm— As the co-creator of the wildly popular kids graphic novel series Babymouse and Squish, Matthew Holm’s visual storytelling needs to deliver expressive, charming drawings that are read with ease. He expresses this and tops those pages off with a strong sense of humor and flair. At this CBLDF Master Session, Holm shows you all the steps of his process so you can see how his storyboards and thumbnails come to life as the dynamic graphic novel pages loved by readers of all ages! The pieces created during this event will be available for bidding in Saturday’s CBLDF Benefit Auction. Room 30CDE

3:00-4:00 Comics Color Painting and F/X— Brian Miller (Justice League International) and Kristy Miller (Ben 10) delve deeper into the world of digital color, guiding you on a journey through digital painting. See firsthand which Photoshop brushes and techniques are used for digital painting. Watch and learn as Brian transforms a black-and-white drawing into a fully painted illustration and demonstrates advanced techniques to create stunning special effects. Plus a Q&A session. Room 30CDE
4:00-5:00 Costume Designers: Designing For Television Production— Costume Designers work in collaboration with Directors, Production Designers, Directors of Photography and Actors in creating fantastic and memorable stories told via moving images. Characters created by Comic Book Writers and Illustrators are made real for the screen via the artistry of Costume Designers. Meet the men and women who are the Costume Designers on this year’s most popular television productions. Moderator Giovanna Melton (member of Costume Designers Guild, Local 892, Costume Designer, The Mist, Numbers) is joined by panelists Jill Ohanneson (The Event, Firefly the Pilot), Jim Lapidus (24, Hawaii Five-O), Shawna Trpcic (Torchwood, Dr. Horrible), JR Hawbacker (Assistant CD, True Blood), and Cynthia Bergstrom (Ringer, Buffy, Medium). Room 9
Tags: Comics | Costuming | Science Fiction & Fantasy | Television

4:00-5:00 How to Create an Effective Pose for Paneling and Illustration— Ron Lemen (Studio2ndStreet, Gnomon Workshop Group, TAD, Imagine FX, Kindle Comics) discusses and demonstrates the logistics of posing the figurative element with a purpose for narrative illustrators and sequential artists, from a historical perspective to the ever-elusive “camera lens” (pictorial frame) from which we view the moment. Ron will walk through a pictorial moment, breaking down the setting to action, POV to action, camera lens to action, drawing with an easy-to-use diagrammatical figure that every illustrator should have knowledge of as a technical tool for figure invention, staging, and blocking. Come ready to take notes and draw along. Room 30CDE

4:30-5:30 Art of Design— It’s in every book, comic, magazine, movie, TV show, action figure package, and everything else we see each day. Good design is often invisible, but this panel of experts talk about the art of design and how it relates to comics in particular. Noted designer Chip Kidd (Shazam! The Golden Age of the World’s Mightiest Mortal) talks with Mark Chiarello (DC Comics editorial art director), Art Directors Hall of Fame member Seymour Chwast, magazine and movie designer Michael Gross (National Lampoon, Ghostbusters), artist and designer Ashley Wood (Popbot, Robots vs. Zombies), and comics historian and designer Craig Yoe (Amazing 3-D Comics, Barks Bear Book). Room 24ABC
Tags: Comics

5:00-6:00 Building Your Art Portfolio— You’re at Comic-Con and you’re surrounded by editors, artists, writers, and producers — any of whom could represent a job for you as an artist. Former Marvel and IDW editor Andy Schmidt (X-Men, Five Days to Die, Comics Experience founder), Marvel senior VP C. B. Cebulski, and artist Zander Cannon (Top 10) discuss what to include in a portfolio, what to leave out, and how to conduct yourself to make sure your portfolio and your presentation shine. Room 30CDE
Tags: Art and Illustration | Comics | Seminars & Workshops

Saturday

10:30-12:00 Comic-Con How-To: Sketching with Adam Hughes— Award-winning artist Adam Hughes demonstrates sketching with grayscale Copic Markers. Adam is best known for his cover art for DC Comics, some of which was collected in Cover Run: The DC Comics Art of Adam Hughes, a hardcover coffeetable book. Room 28DE
Tags: Art and Illustration | Comic-Con How To | Comics | Seminars & Workshops

11:45-1:00 Quick Draw!— It’s the annual Heavyweight Championship of Cartooning as three of the fastest minds (with the fastest pens) go mano a mano to create cartoon mirth before your very eyes! Be there as Sergio Aragonés (MAD magazine), Scott Shaw! (The Simpsons), and Mike Kazaleh (Futurama) are put through their paces by the Quizmaster of Quick Draw himself, Mark Evanier! Room 6BCF

12:00-1:00 Creative Design: Showcasing Techniques That Foster New Ways of Approaching Design— Presenters Neville Page and Scott Robertson are professional educators with a collective 32 years of teaching experience, including colleges in Europe. Additionally, they have done workshops for corporations such as Mattel, BMW, Jakks Pacific, Nokia, Bose, Design Continuum, Patagonia. They explain ways to generate radically new aesthetics and concepts using some unusual approaches that involves everything from the latest technology to found objects. This one has always been a hit with both the novice designers and well-established professionals. Room 7AB

12:00-1:00 CBLDF Master Session 5: Matt Wagner— For more than three decades, Matt Wagner has developed a singular approach to depicting heroism through a unique design ethic that couples muscularity with precision. Witness how his approach to line, color, and form combine to produce heroic results at this CBLDF Master Session. The pieces created during this event will be available for bidding in Saturday’s CBLDF Benefit Auction! Room 30CDE

1:00-2:30 Comic-Con How-To: Sketching with Allison Sohn— Trading card and sketch card artist Allison Sohn demonstrates sketching with color Copic Markers. Allison works primarily with Copic Markers for her printed works as well as her sketchcards. Room 28DE
Tags: Art and Illustration | Cartooning and Comic Strips | Comic-Con How To | Comics | Seminars & Workshops

1:00-2:00 CBLDF Master Session 6: Camilla d’Errico— Working at the nexus of fine art, western comics, manga and illustration, Camilla d’Errico fuses a diversity of influences into a style that speaks to the heart of 21st Century aesthetics. Get an inside look at d’Errico’s approach to designing characters with an emphasis on eyes, and her original headpiece creations at this CBLDF Master Session. The pieces created during this event will be available for bidding in Saturday’s CBLDF Benefit Auction. Room 30CDE

2:00-3:00 Why We Create with Don Hahn— Legendary Disney filmmaker, author, and Academy Award nominee Don Hahn explores why we create. With awe-inspiring unseen images from the Disney vaults to world-renowned art, contemporary ads, graphic novels, and a little music tossed in, this is a rare opportunity to hear Don share his unique outlook on creativity and how to navigate it in today’s results-driven world. Room 25ABC

2:30-5:00 Comic-Con How-To: Mixing Color with Felipe Echevarria— This expanded demo/session will open your eyes to a foolproof method for mixing color based on what actually happens when paint is mixed, rather than elusive color theories. Artist Felipe Exchevarria demonstrates the breakthrough Michael Wilcox Bias Color Wheel system, which is for beginners and professionals alike and is applicable for any pigmented media (watercolors, oils, acrylics, printer’s inks, gouache, etc). Room 28DE

4:00-5:00 How to Create a Children’s Book— Brianne Drouhard (Billie the Unicorn), Mike Collins (Monster Mythos), Eric Gonzalez and Erich Haegar (Rosita Y Conchita), Beth Sleven (Cryptid Case Files), and Steph Laberis (Ghost Chef) discuss the process of creating a children’s book from scratch. Topics include designing a character and its world, choosing illustration materials, and creating a story. The panel participants have backgrounds in animation and gaming and will discuss how this influences their art. Development art will be presented, followed by Q&A. Room 30CDE

6:00-7:00 Photoshop in Comics, Film, and TV— Adobe Photoshop is the industry standard in digital imaging and is used by professionals worldwide for design, photography, video editing, and more. View a quick demo and meet members of the Photoshop team: Zorana Gee (Photoshop product manager), Daniel Presedo (Photoshop QE and consultant for Tracking Shot Films), Chris Cox (Photoshop engineer and industry icon), Nikolai Svakhin (Photoshop engineer), and Yuyan Song (Photoshop engineer). Then prepare for a lively Q&A. They will be giving away a free copy of Photoshop Extended CS5. Room 30CDE

Sunday

11:00-12:30 Comic-Con How-To: Creative Character Design with Bryan Tillman— Bryan Tillman, author of Focal Press’s Creative Character Design, talks about ways to bridge the gap between the technique of drawing characters and the theory of good character design.Topics include archetypes, color, design, silhouettes, story, and much more. Bryan is the academic director for Media Arts and Animation, Game Art and Design, Visual Game Programming and
Motion Graphics and Visual Effects and a faculty member of the Animation Department within the Art Institute of Washington, DC. He is also the CEO and owner of Kaiser Studio Productions, which is a production studio for comics, animation, toys, and games. Room 28DE

1:00-2:30 Comic-Con How-To: Establishing Shots: Environments in Visual Storytelling with Professor Elvin Hernandez— This lecture focuses on environments and layout in visual storytelling to enhance the overall experience of animation, comics, film, or gaming. Professor Elvin Hernandez will view and study environments as characters within the storytelling structure and how they relate to the action being played throughout the scene. Elements of perspective, line weight, and texture will be touched upon as well. Elvin Hernandez is a faculty member of the Animation Department within the Art Institute of Washington, DC. He is a freelance comic book artist and illustrator, mostly working with Kaiser Studio Productions, and is working on a book for Focal Press, which concentrates on background and layout design. Room 28DE

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